Table of Contents
Parliament (Government system)
Introduction
OASIS contains its own Parliament, a self-regulated and participatory system that governs the internal political organization of the network.
The main idea behind this implementation is to experiment with decentralized governance and collective decision-making, allowing OASIS inhabitants to organize, propose, and vote on laws through different democratic or autocratic methods.
The Parliament represents the social pulse of the network — an evolving simulation of power distribution, influence, and collaboration between individuals and tribes.
How Parliament works (rules)
- Cycles: Elections are resolved every 2 months; candidatures are continuous and reset when a new government is chosen.
- Candidatures: Any inhabitant may propose themself, another inhabitant, or any tribe. Each inhabitant can propose up to 3 candidatures per cycle; duplicates in the same cycle are rejected.
- Election: The winner is the candidature with the most votes at resolution time.
- Ties: Tie-break order — highest inhabitant karma; if tied, oldest profile; if still tied, earliest proposal; then lexicographic by ID.
- Fallback: If no one votes, the latest proposed candidature wins. If there are no candidatures, a random tribe is selected.
- Government view: The Government tab shows the current government and its statistics.
- Forms of government include:
- Anarchy (simple majority)
- Democracy (50%+1)
- Majority (80%)
- Minority (20%)
- Karmatocracy (highest-karma proposals)
- Dictatorship (instant approval)
- Anarchy: Anarchy is the default mode. If no candidature is elected at resolution, Anarchy is proclaimed. Under Anarchy, any inhabitant can propose laws.
- Proposals: If you are the ruling inhabitant or part of the ruling tribe, you can publish law proposals. Non-dictatorship methods create a public voting process.
- Proposal limit: Each inhabitant may publish at most 3 law proposals per cycle.
- Laws: When a proposal reaches its approval threshold, it becomes a Law and appears in the Laws tab with its enactment date.
- Revocations: Any approved law can be revocate using current goverment method ruling.
- Historical: The Historical tab displays every past government cycle and information about its management.
- Leaders: The Leaders tab contains a ranking of inhabitants or tribes that have governed (or stood as candidates), ordered by efficiency.
Government methods
The Parliament can operate under multiple systems of governance. Each form defines how decisions are made, how power is distributed, and how proposals become law.
Anarchy
Default mode of OASIS governance. If no valid government is elected, Anarchy is proclaimed. In this state, any inhabitant can propose laws, and decisions emerge organically through open participation.
Minority
A system where 20% approval is sufficient for a proposal to become law. Encourages experimentation and agility, allowing minority voices to shape the network’s direction.
Democracy
Requires a 50% + 1 majority for decisions to pass. Balances fairness and inclusivity, making it the standard method for collaborative governance in OASIS.
Majority
Demands an 80% consensus for approval. This form promotes strong collective alignment and long-term stability over rapid change.
Karmatocracy
Power is weighted by karma, rewarding social contribution and reputation. Proposals backed by high-karma inhabitants or tribes gain precedence, making influence a measurable and dynamic factor.
Dictatorship
In Dictatorship, the elected ruler can instantly approve laws without a public vote. It is a high-risk, high-efficiency mode that tests the resilience and trust of the community.
Purpose
The Parliament of OASIS is not merely a governance mechanic — it is a social experiment in collective intelligence and digital democracy.
By enabling multiple political systems to coexist and evolve, the Parliament allows the community to observe the consequences of governance choices in real time: how consensus emerges, how influence circulates, and how stability or chaos arises from collective behavior.
Ultimately, its purpose is to mirror human political diversity in a digital ecosystem — to learn how communities self-organize, distribute power, and maintain balance without central authority.
